Studio Intelligence
The collective memory of your studio. Every decision, standard, and lesson learned.
Accessibility is a first-class requirement on every feature. Color is never the sole status signal; keyboard, screen reader, and voice paths must reach functional parity before sign-off.
Operator classes, base kits, and killstreak tiers are locked for Alpha. New operators must map to an existing class; changes require a fresh decision entry.
curfluffle-app coordinates production only. Gameplay lives in grunts-app, tracking in worklode, video in sweatbox. Unrelated responsibilities are never merged into one repository.
Proposed: a provider-agnostic voice runtime with streaming STT, interruptible TTS, and a captions track. Pending review before the Voice milestone begins.
All model calls route through a single provider interface so Claude, OpenAI, Gemini, and local models stay swappable. No workspace should depend on one provider directly.
Faster reload cadence proposed for the AK-47 was rejected — it broke parity with the locked weapon-handling feel. Original timing retained.
Operator and UI strings for the Korean pack must pass Localization QA Agent review plus a native-speaker spot check before shipping.
The original country-code operator naming scheme was superseded by the callsign-first convention after playtest feedback. Retained for historical reference.
Pre-Alpha weapon handling experiments. Archived once the handling model was locked; kept for reference but no longer active guidance.