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Showcase· Curfluffle

One source, many styles: the character conversion pipeline

Take one reference — a photo or a cartoon frame — and convert it into pixel eras, 2D looks, and 3D models, each in a named style, with lock/approve/refresh per view.

Style Forge turns a single character into every look a game needs: pixel eras named like the classics, clean 2D, and low-poly or realistic 3D via Meshy. Each view has its own model, notes, and an identity-preserving prompt.

You lock and approve the views you like and refresh the ones you don't — one source, many game-ready outputs.