Guide
Learn Curfluffle
Everything you need to go from sign-up to shipping — onboarding, the fundamentals, and a step-by-step tutorial for each tool, with GRUNTS as the worked example.
Start with WelcomeGet Started
Fundamentals
Agents & departments
The specialist workforce, organized into departments.
Plan, review, approve
The human-in-the-loop model that keeps you in control.
Production Memory
One approvable source of truth for canon, specs, and decisions.
Agent, Plan & Ask modes
Three ways to work with the agents — from just asking, to planning, to producing.
Skills
Reusable instruction packs that encode your studio's standards once.
Workspaces & teams
How work is scoped — private to you, or shared with a team.
Model selection
Choose the AI model per view to get the result right.
Use Cases
Design a trading-card set
From a single card to a numbered, balance-tested set.
Convert a character (Style Forge)
Turn one reference into pixel, 2D, and 3D game-ready views.
Build a world from a real city
Turn a real location into a playable map in your chosen style.
Ship an NFT drop
From traits to a mint-ready Solana collection.
Figma → Unity UI
Turn a screen's elements into a Unity UI plan (UXML/USS, control map, bindings).
Animation systems
Plan an Animator Controller, blend trees, and a Timeline for a character.
Debug & optimize
Turn a performance symptom into a Unity investigation plan.
Refactor safely
Get a safe, ordered refactor plan with a test safety net.
Write & run tests
Plan Unity tests: EditMode/PlayMode, cases, an AAA scaffold, and the run→fix loop.
Document & explain
Plan clear docs for a system, API, onboarding, or architecture.
Understand the codebase
Turn a codebase question into a plan to answer it.
Build a Unity editor tool
Turn a repetitive task into a custom Unity Editor tool.
Automate a pipeline
Automate an import/build/CI workflow with reliability guarantees.