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Pricing

Credit-based, cancel anytime. Curfluffle is in private beta — plans below are how pricing will work at launch; join the waitlist and we'll open the studio to you.

Individual

Beta

Free

For trying the studio during the private beta.

100 credits / month

  • No credit card
  • 1 workspace
  • Up to 2 Production Memory pages
  • Core agents
Join the waitlist

Creator

$20 /mo

For solo devs shipping a game.

500 credits / month

  • Unlimited workspaces
  • Unlimited pages
  • All agents + models
  • Export to Unity / WebGL / Solana
Join the waitlist

Pro

Recommended

$60 /mo

For serious output.

1,500 credits / month

  • Unlimited workspaces & pages
  • All agents + models
  • Priority generation
  • Full-game JSON export
Join the waitlist

Ultimate

$180 /mo

For high-volume solo output.

4,500 credits / month

  • Everything in Pro
  • Shared Production Memory
  • On-demand usage at provider cost
Join the waitlist

Teams & studios

Team

$200 /mo

Everything in Ultimate, shared across a team.

5,000 credits / month

  • Shared workspaces & pages
  • 3 seats included (+$50/seat)
  • Team management & billing
  • Curfluffle API access
Join the waitlist

What a credit gets you

One credit funds one cent of model compute. Planning work is nearly free because those agents are deterministic — they run as plain code, not a model. Generation costs more because the provider behind it costs more, so the price you pay tracks the work done.

Credit cost of common actions, and how many the Pro plan includes each month
What you ask forRuns onCreditsIncluded in Pro
Design a card, plan a set, or balance an economypure function (no model)11,500
Draft a rig, level blockout, or map planpure function (no model)11,500
QA or accessibility review of a buildclaude-haiku-4.52750
Generate a sprite, portrait, or camo texturegpt-image-14375
Write a world bible, beat sheet, or dialogueclaude-sonnet-56250
Simulate a batch of matches for balancesim harness10150
Generate a 3D character or prop via MeshyMeshy 3D2560
Plan and storyboard a trailerSweatbox / video4533

“Included in Pro” is how many of that one action 1,500 credits cover in a month if you spent them all on it. Real months mix everything.

Pricing FAQ

What happens if I run out of credits?

Generation pauses until the next cycle, or you can enable on-demand usage billed at provider cost. Everything you've already made stays yours.

Why does a 3D model cost so much more than a card?

Because it does for us too. Card and plan work runs as deterministic code with no model behind it; a 3D generation calls Meshy, which costs real money per run. Credits pass that difference through instead of averaging it into everyone's bill.

Do unused credits roll over?

Credits refresh each month; we'll confirm rollover details at launch.

Can I change or cancel my plan?

Yes — upgrade, downgrade, or cancel anytime. Your work is always exportable.

Do I own what I make?

Always. Export it, ship it, sell it — on every plan.

Unused work you create is always yours to export. Questions? Contact us.