Pricing
Credit-based, cancel anytime. Curfluffle is in private beta — plans below are how pricing will work at launch; join the waitlist and we'll open the studio to you.
Individual
Beta
Free
For trying the studio during the private beta.
- No credit card
- 100 build credits
- 1 workspace
- Up to 2 Production Memory pages
- Core agents
Creator
$20 /mo
For solo devs shipping a game.
- 800 credits / mo
- Unlimited workspaces
- Unlimited pages
- All agents + models
- Export to Unity / WebGL / Solana
Pro
Recommended$60 /mo
For serious output.
- 2,400 credits / mo
- Unlimited workspaces & pages
- All agents + models
- Priority generation
- Full-game JSON export
Ultimate
$180 /mo
For high-volume solo output.
- 7,200 credits / mo
- Everything in Pro
- Shared Production Memory
- On-demand usage at API pricing
Teams & studios
Team
$200 /mo
Everything in Studio, for a team.
- 8,000 shared credits / mo
- Shared workspaces & pages
- 3 seats included (+$50/seat)
- Team management & billing
- Curfluffle API access
Enterprise
Custom
For studios with security & scale needs.
- SSO
- Isolated storage for assets & prompts
- Custom data-retention SLAs
- Usage visibility & limits
- Dedicated support
What a credit gets you
Credits fund AI generation across the agents. As a rough guide (final rates set at launch):
- A card / sprite / plan draft — ~1 credit
- A character or map production plan — a few credits
- An image generation (per view) — a few credits
- A 3D model via Meshy — more, billed at provider cost
Pricing FAQ
What happens if I run out of credits?
Generation pauses until the next cycle, or you can enable on-demand usage billed at API cost. Everything you've already made stays yours.
Do unused credits roll over?
Credits refresh each month; we'll confirm rollover details at launch.
Can I change or cancel my plan?
Yes — upgrade, downgrade, or cancel anytime. Your work is always exportable.
Do I own what I make?
Always. Export it, ship it, sell it — on every plan.
Unused work you create is always yours to export. Questions? Contact us.