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Pricing

Credit-based, cancel anytime. Curfluffle is in private beta — plans below are how pricing will work at launch; join the waitlist and we'll open the studio to you.

Individual

Beta

Free

For trying the studio during the private beta.

  • No credit card
  • 100 build credits
  • 1 workspace
  • Up to 2 Production Memory pages
  • Core agents
Join the waitlist

Creator

$20 /mo

For solo devs shipping a game.

  • 800 credits / mo
  • Unlimited workspaces
  • Unlimited pages
  • All agents + models
  • Export to Unity / WebGL / Solana
Join the waitlist

Pro

Recommended

$60 /mo

For serious output.

  • 2,400 credits / mo
  • Unlimited workspaces & pages
  • All agents + models
  • Priority generation
  • Full-game JSON export
Join the waitlist

Ultimate

$180 /mo

For high-volume solo output.

  • 7,200 credits / mo
  • Everything in Pro
  • Shared Production Memory
  • On-demand usage at API pricing
Join the waitlist

Teams & studios

Team

$200 /mo

Everything in Studio, for a team.

  • 8,000 shared credits / mo
  • Shared workspaces & pages
  • 3 seats included (+$50/seat)
  • Team management & billing
  • Curfluffle API access
Join the waitlist

Enterprise

Custom

For studios with security & scale needs.

  • SSO
  • Isolated storage for assets & prompts
  • Custom data-retention SLAs
  • Usage visibility & limits
  • Dedicated support
Contact us

What a credit gets you

Credits fund AI generation across the agents. As a rough guide (final rates set at launch):

  • A card / sprite / plan draft — ~1 credit
  • A character or map production plan — a few credits
  • An image generation (per view) — a few credits
  • A 3D model via Meshy — more, billed at provider cost

Pricing FAQ

What happens if I run out of credits?

Generation pauses until the next cycle, or you can enable on-demand usage billed at API cost. Everything you've already made stays yours.

Do unused credits roll over?

Credits refresh each month; we'll confirm rollover details at launch.

Can I change or cancel my plan?

Yes — upgrade, downgrade, or cancel anytime. Your work is always exportable.

Do I own what I make?

Always. Export it, ship it, sell it — on every plan.

Unused work you create is always yours to export. Questions? Contact us.