Pricing
Credit-based, cancel anytime. Curfluffle is in private beta — plans below are how pricing will work at launch; join the waitlist and we'll open the studio to you.
Individual
Beta
Free
For trying the studio during the private beta.
100 credits / month
- No credit card
- 1 workspace
- Up to 2 Production Memory pages
- Core agents
Creator
$20 /mo
For solo devs shipping a game.
500 credits / month
- Unlimited workspaces
- Unlimited pages
- All agents + models
- Export to Unity / WebGL / Solana
Pro
Recommended$60 /mo
For serious output.
1,500 credits / month
- Unlimited workspaces & pages
- All agents + models
- Priority generation
- Full-game JSON export
Ultimate
$180 /mo
For high-volume solo output.
4,500 credits / month
- Everything in Pro
- Shared Production Memory
- On-demand usage at provider cost
Teams & studios
Team
$200 /mo
Everything in Ultimate, shared across a team.
5,000 credits / month
- Shared workspaces & pages
- 3 seats included (+$50/seat)
- Team management & billing
- Curfluffle API access
What a credit gets you
One credit funds one cent of model compute. Planning work is nearly free because those agents are deterministic — they run as plain code, not a model. Generation costs more because the provider behind it costs more, so the price you pay tracks the work done.
| What you ask for | Runs on | Credits | Included in Pro |
|---|---|---|---|
| Design a card, plan a set, or balance an economy | pure function (no model) | 1 | 1,500 |
| Draft a rig, level blockout, or map plan | pure function (no model) | 1 | 1,500 |
| QA or accessibility review of a build | claude-haiku-4.5 | 2 | 750 |
| Generate a sprite, portrait, or camo texture | gpt-image-1 | 4 | 375 |
| Write a world bible, beat sheet, or dialogue | claude-sonnet-5 | 6 | 250 |
| Simulate a batch of matches for balance | sim harness | 10 | 150 |
| Generate a 3D character or prop via Meshy | Meshy 3D | 25 | 60 |
| Plan and storyboard a trailer | Sweatbox / video | 45 | 33 |
“Included in Pro” is how many of that one action 1,500 credits cover in a month if you spent them all on it. Real months mix everything.
Pricing FAQ
What happens if I run out of credits?
Generation pauses until the next cycle, or you can enable on-demand usage billed at provider cost. Everything you've already made stays yours.
Why does a 3D model cost so much more than a card?
Because it does for us too. Card and plan work runs as deterministic code with no model behind it; a 3D generation calls Meshy, which costs real money per run. Credits pass that difference through instead of averaging it into everyone's bill.
Do unused credits roll over?
Credits refresh each month; we'll confirm rollover details at launch.
Can I change or cancel my plan?
Yes — upgrade, downgrade, or cancel anytime. Your work is always exportable.
Do I own what I make?
Always. Export it, ship it, sell it — on every plan.
Unused work you create is always yours to export. Questions? Contact us.