Get Started
How it works
The plan → produce → approve loop, and where your work is stored.
Every tool in Curfluffle is a specialist. Each owns one job — a TCG Card Designer, a 3D Character Creator, a World Map Agent — and hands its output to the next step. A runtime orchestrator coordinates multi-agent work.
Decisions, canon, and specs live in Production Memory — an approvable knowledge store — so agents stay consistent as your game grows.
Your work is yours
You own everything you create. Export it to Unity, a live WebGL build, or a Solana drop. Your prompts and assets are never used to train AI models.