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CurfluffleGRUNTS
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How it works

The plan → produce → approve loop, and where your work is stored.

Every tool in Curfluffle is a specialist. Each owns one job — a TCG Card Designer, a 3D Character Creator, a World Map Agent — and hands its output to the next step. A runtime orchestrator coordinates multi-agent work.

Decisions, canon, and specs live in Production Memory — an approvable knowledge store — so agents stay consistent as your game grows.

Your work is yours

You own everything you create. Export it to Unity, a live WebGL build, or a Solana drop. Your prompts and assets are never used to train AI models.